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IELTS Academic Reading Practice Test 127

Part 1 · Read the text and answer questions 1–13

You should spend about 20 minutes on Questions 1–13, which are based on Reading Passage 1 below.

The Machine That Made Music Private

Before 1979, listening to recorded music was for most people an activity tied to a place. A family gathered around a record player in a living room, or a driver listened to a car radio, while people walking in the street heard music only from the transistor radios carried by others. Portable cassette machines existed, but they were bulky, they weighed as much as a bag of shopping, and they were designed chiefly for recording lectures, interviews or the sound of a band rehearsing. Nobody had seriously suggested that millions of people would soon choose to walk about with loudspeakers pressed to their ears.

The idea came from Masaru Ibuka, Sony's co-founder, who was then in his late sixties. On long flights he wanted to listen to opera recordings, and the equipment available to him was too heavy and too awkward to use in an aircraft seat. He asked the company's engineers to build a small stereo cassette player that would work with lightweight headphones. Akio Morita, Sony's other co-founder, saw the device during its development and pushed it towards production. The engineering solution was to start with the Pressman, a compact cassette recorder already in Sony's catalogue, and remove everything not needed for playback: its recording circuits, its loudspeaker and much of its metal casing.

The result, the TPS-L2, went on sale in Japan on 1 July 1979 at a price of 33,000 yen. It weighed about 400 grams with its batteries and ran on two small dry cells. Morita insisted on two features that the engineers had not considered. The first was a second headphone socket, so that two people could listen at once.

The second was a button that lowered the music and switched on a tiny microphone, allowing the wearers to talk to each other without removing their headphones; Sony called it the hotline. The lightweight headphones supplied with the player were as important as the machine itself, since earlier designs had been too heavy for walking about.

Sony's own sales staff were not enthusiastic. In an era when market research was beginning to guide product decisions, researchers told the company that there was no market for a tape player that could not record, and Morita ignored them. A larger problem was the name. Sony's original plan was to call the device the Soundabout, and this was the name used when it was introduced in the United States; in Britain it was briefly sold as the Stowaway and in Sweden as the Freestyle. Only later did the company decide to use its Japanese coinage everywhere. The word sounded clumsy to English speakers, but it was at least distinctive.

Demand exceeded every forecast. Sony had planned to make 30,000 units a month and found that it could not keep up; in the first two months the entire output was sold, much of it to people in their twenties. The company was soon producing the player in several factories, and rival manufacturers in Japan and elsewhere brought out their own versions. Within a few years the personal stereo had become a familiar sight on trains, in parks and on beaches, and a new habit had appeared: choosing the music that accompanied a walk, a journey or a piece of work.

The idea had not been Morita's alone, and Sony was not the first to have it. A German-Brazilian designer named Andreas Pavel built a portable stereo cassette player he called the Stereobelt in the mid-1970s and took out patents on the concept in several countries. He approached a number of electronics firms, including Sony, without success. A long legal dispute followed the Walkman's launch, and it was settled only in the early 2000s, when Sony agreed to pay him royalties.

During the 1980s the design evolved quickly. Sony added a radio tuner, a mechanism that automatically reversed the tape at its end, remote controls mounted on the headphone cable, rechargeable batteries and circuits that boosted the bass. Special versions were built for joggers and swimmers, and the cassette mechanism was made steadily smaller and more resistant to being shaken. Professional models with better motors and metal cases were adopted by journalists, musicians and sound engineers, for whom a cassette machine that fitted in a coat pocket was a practical tool as well as a toy.

By the late 1980s the cassette Walkman faced competition from within Sony itself and from other companies. Portable compact disc players, which Sony introduced in 1984, sounded better to most listeners, though early models were larger and skipped when carried. MiniDisc players, launched in 1992, offered a recordable digital format, and in 2001 a small hard-disk player from Apple, the iPod, pointed to the future. Sales of cassette players declined steadily, and in 2010 Sony announced that it had stopped making the cassette Walkman in Japan. The brand survived on digital players.

The significance of the Walkman is easy to misread. Technically it contained little that was new: cassette tapes, headphones and miniature motors all existed before 1979. What Sony did was to combine them in a form that made a private sound world portable, and to sell that idea to a mass market. The social consequences were considerable. Music became something an individual could carry and control, and public spaces filled with people who were physically present but acoustically elsewhere. The habit of wearing headphones in the street, once considered strange, became unremarkable, and it survived the technology that created it.

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Questions 1–7◎ Practise this set only

Do the following statements agree with the information given in Reading Passage 1? Choose TRUE if the statement agrees with the information, FALSE if the statement contradicts the information, or NOT GIVEN if there is no information on this.

Before 1979, portable cassette machines were chiefly designed for making recordings.
Ibuka wanted the new player so that he could listen to music while taking exercise.
Sony's market researchers predicted strong demand for the new machine.
At first the player was sold under different names in different countries.
The first Walkman cost more than competing cassette machines.
Sony was unable to manufacture players quickly enough to satisfy buyers.
Andreas Pavel found a manufacturer willing to produce his design before Sony launched the Walkman.

Questions 8–13◎ Practise this set only

Complete the sentences below. Choose NO MORE THAN TWO WORDS AND/OR A NUMBER from the passage for each answer.

Write NO MORE THAN TWO WORDS AND/OR A NUMBER for each answer.

The first of Morita's requirements was a second headphone , so that two people could listen together.
Professional models were taken up by , musicians and sound engineers.
Early portable players were larger than cassette players and jumped when they were carried.
After cassette production ended, the Walkman name continued to be used on players.
People in public places were physically present but acoustically .
Wearing headphones in the street was once thought , but it later became unremarkable.

About this reading test

A full IELTS Academic Reading practice test with 40 questions on three original technology passages: the invention of the Sony Walkman, how metamaterials work, and the debate over the gig economy. Includes explanations and a band score estimate.

PartPassageQuestionsQuestion typesTopicsWords
1The Machine That Made Music Private1–13True / False / Not Given, Sentence completionInventions, Technology, Arts & Culture909
2Beyond the Properties of Nature: Metamaterials14–26Matching information, Multiple choice (choose more than one), Summary completionScience, Technology898
3Who Carries the Risk? Rethinking the Gig Economy27–40Multiple choice, Yes / No / Not Given, Summary completion (word list)Business & Economics, Society, Technology911

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All passages and questions on Sprechify are written by our own team in the official IELTS format. They are not taken from Cambridge IELTS books or any other published test. Band scores are estimates based on the conversion commonly used for practice tests.

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