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IELTS Academic Reading Practice Test 65

Part 1 · Read the text and answer questions 1–13

You should spend about 20 minutes on Questions 1–13, which are based on Reading Passage 1 below.

From Chaturanga to the Global Game

Chess is widely regarded as the world's most successful board game, played by hundreds of millions of people in clubs, schools and online. Yet the game has travelled a long road from its origins in northern India, where it arose in the sixth century. Early Indian sources describe a game called chaturanga, a Sanskrit word meaning 'having four parts', which referred to the four divisions of an army: infantry, cavalry, elephants and chariots. From India the game passed into Persia, where it was adopted at the royal court and given the name shatranj.

In Persia shatranj became a pastime of the educated and the courtly. After the Islamic conquests of the seventh century, the game travelled quickly across the Middle East and North Africa, eventually reaching the Iberian Peninsula. Arab scholars wrote the earliest known manuals analysing openings, composed problems and classified players according to skill. The pieces retained their military character: the king, the counsellor (later the queen), the elephant (the predecessor of the bishop), the horse, the chariot (later the rook) and foot-soldiers. The counsellor and elephant moved only in limited diagonal steps, so play was slow and often revolved around promoting a pawn.

Chess entered Christian Europe by several routes, including trade with the Byzantine Empire and the Arab kingdoms of Spain and Sicily. By the early eleventh century it was known across much of the continent, although the names and forms of the pieces varied. In medieval Europe the counsellor became the queen, the elephant became the bishop, and the chariot became the rook, while the horse remained the knight. Sets were often richly carved, and chess was included among the skills expected of a knight. The Church sometimes disapproved of the game's gambling associations, but aristocratic and royal patrons continued to play. Throughout the medieval period the rules remained close to those of shatranj, but gradual changes, such as allowing the pawn an initial double step, began to appear.

The most decisive transformation came in the late fifteenth century, almost certainly in Spain or Italy. The queen, previously a weak piece, was given the combined powers of the rook and bishop, allowing it to sweep across the board in any direction. The bishop also gained its modern long diagonal range. These changes, together with the two-square pawn advance and early forms of castling, turned a slow positional game into a far more dynamic contest. The new rules, sometimes called 'mad queen' chess, quickly won acceptance because they produced shorter and more exciting games. The centre of chess activity shifted to southern Europe, and the first printed chess books helped standardise the modern moves.

During the eighteenth and nineteenth centuries, chess became an international intellectual pursuit. Coffee houses in London and Paris were famous venues for matches between leading players, and opening theory flourished. In 1851 London hosted the first international chess tournament, won by the German schoolteacher Adolf Anderssen, whose attacking style epitomised the romantic era. Many of the combinations played in this period are still studied for their bold sacrifices. At the same time, pressure grew to establish a formal world championship. After various unofficial claimants, the first generally recognised world championship match was held in 1886 between Wilhelm Steinitz and Johannes Zukertort, with Steinitz emerging victorious.

The twentieth century saw chess organised on a global scale. In 1924, at a meeting in Paris, the Fédération Internationale des Échecs, known as FIDE, was founded as the sport's international federation. It began to oversee world championship competitions and, from 1950, awarded official titles such as grandmaster. After the Second World War, players from the Soviet Union dominated the game, a dominance often explained by state support, systematic training and the enormous popularity of chess in Soviet society. The 1972 world championship match in Reykjavík, in which the American Bobby Fischer defeated the Soviet champion Boris Spassky, was followed around the world and turned chess into a symbol of Cold War rivalry.

Alongside this growth, attempts were made to measure playing strength objectively. In the 1960s the Hungarian-American physicist Arpad Elo devised the rating system that now bears his name, in which players gain and lose points according to the strength of their opponents. Elo ratings gave chess a universal language of ability and were later adopted by many other games and sports. International tournaments multiplied, and chess became a fixture in schools in several countries. The game also produced prodigies: players who achieved grandmaster status in their early teens, a phenomenon that became more common as training methods and databases improved.

Computers changed chess in ways few could have predicted. As early as the 1950s researchers wrote simple programs capable of playing legal moves, but for decades human masters dismissed their strategic understanding. In 1997 the IBM computer Deep Blue defeated the reigning world champion Garry Kasparov in a six-game match, a result that marked the end of unquestioned human superiority. Today ordinary chess software running on a mobile phone is stronger than any human player, and players at every level use programs to analyse games and prepare openings. Online platforms allow opponents on different continents to play one another instantly, and chess has enjoyed renewed popularity through live-streamed tournaments and puzzle-solving apps.

This long history has given chess a unique place among games. Its rules have remained essentially stable for more than five centuries, yet its complexity continues to attract scientific research and artistic expression. Museums preserve carved ivory sets from medieval courts, and players still study games recorded a hundred years ago. From an Indian army game to a global digital pastime, chess has repeatedly adapted to new cultures and technologies without losing its identity.

Tip: select any text in the passage to highlight it in one of four colours. Click a highlight to remove it.

Questions 1–6◎ Practise this set only

Complete the flow chart below. Choose ONE WORD ONLY from the passage for each answer.

Write ONE WORD ONLY for each answer.

The spread and development of chess

Game begins in India under the name
Game adopted in Persia and renamed
Played widely after Islamic conquests and reaches the Peninsula
Queen and bishop become much stronger; bishop gains a wide diagonal in the late fifteenth century
First international chess held in London in 1851
FIDE set up as the sport's international

Questions 7–13◎ Practise this set only

Do the following statements agree with the information given in Reading Passage 1? Choose TRUE if the statement agrees with the information, FALSE if the statement contradicts the information, or NOT GIVEN if there is no information on this.

The pieces used in shatranj kept their association with different types of soldier.
Chess reached Christian Europe partly through contact with the Byzantine Empire.
Members of the nobility gave up chess because the Church disapproved of it.
The new rules of the fifteenth century were first adopted in Italy rather than Spain.
Steinitz won the first widely accepted world championship match.
The grandmaster title was introduced by FIDE in the 1920s.
The 1972 world championship match attracted little attention outside the chess world.

About this reading test

A full IELTS Academic Reading practice test with 40 questions on three original passages: the history of chess, tidal power technology, and rural depopulation in Japan. Includes a timer, band estimate and explanations.

PartPassageQuestionsQuestion typesTopicsWords
1From Chaturanga to the Global Game1–13Flow-chart completion, True / False / Not GivenHistory, Sport & Leisure, Arts & Culture942
2Harnessing the Tides14–26Matching information, Multiple choice (choose more than one), Summary completionEnvironment, Technology, Earth & Geography901
3The Shrinking Countryside27–40Multiple choice, Yes / No / Not Given, Summary completion (word list)Society, Business & Economics878

How to use this practice test

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All passages and questions on Sprechify are written by our own team in the official IELTS format. They are not taken from Cambridge IELTS books or any other published test. Band scores are estimates based on the conversion commonly used for practice tests.

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